![super mega man 3 bosses super mega man 3 bosses](https://vignette4.wikia.nocookie.net/megaman/images/5/56/Mm9magmaman.jpg)
I didn't go into this game expecting to be impressed by the soundtrack, and while I wasn't blown away, it's more than I was counting on. Yes, okay, Elec Man's stage music is a rip off of Journey's 'Faithfully', but it sounds great in the NES soundfont (and so much classic videogame music is heavily borrowed from whatever was popular at the time). The music is sometimes passable at worst, but at its best, it slaps.
![super mega man 3 bosses super mega man 3 bosses](http://img2.wikia.nocookie.net/__cb20100710174808/megaman/images/7/74/RockManWorld3.png)
Bleeps, bloops, bouncy jumping noises, and some satisfying sounds like the reverberating electronic pop when you dust off a robot rival. It's token but that's expected for an 80s run and gun platformer, and anything trying to be more serious would have felt jarring.Īll the classic sound effects are here. Again, not at all needed, but just nice to have. Mega Man's job of collecting the robot masters' cores as he defeats them also provides an explanation for how he 'absorbs' the powers of his defeated foes. In fact, without being told Mega Man and his humanoid counterparts were robots, you often wouldn't even realise. Robots turning on humanity wasn't a new concept even back at the time of this game's genesis, but it's nice that it only forms a thin layer of context rather than a commentary on AI and advancing technology. It's charmingly Japanese retro, as the Western approach to deadly robots is often more Terminator than Mega Man (bear in mind that the former came out three years before the latter, so it's not like our opinion of robots suddenly matured). The story isn't essential at all for a game like this, but it's nice to have in the background at least lending some context to why you're a robot with an arm cannon hunting other robots. Look it up if you like but it's not worth highlighting here. The plot changed somewhat in the process of Western localisation, but it doesn't really matter much for the overall story and certainly not for the gameplay. Wily, saving the world (until Mega Man 2, 3, 4, 5, 6.)
![super mega man 3 bosses super mega man 3 bosses](https://m.gjcdn.net/game-header/950/12934-c5ayv3pz-v3.jpg)
Light's assistant robot to a battle robot, becoming Mega Man (or Rock Man for Japan, which makes sense in the context of his original name). Our hero, Rock, volunteers himself to be converted from Dr.
![super mega man 3 bosses super mega man 3 bosses](https://i.ytimg.com/vi/nAeM_RnHp54/maxresdefault.jpg)
Light's evil rival who is also using the designs of the robot masters to make copies. Spearheading the robot rebellion are six 'robot masters', industrial bots that form the bosses and main antagonists you need to take down throughout the game. Everything's dandy until-what else-the robots turn on us. The year is 20XX (canonical, that's not just me forgetting specifics) and humanity has robots to aid them in many aspects of society, thanks to renowned roboticist, Dr. Beating Metroid had also left me with a hunger for more retro games conquering, and the thought of delving into something I knew even less about was tantalising. I was still in platformer mode, and I wanted to use that momentum while I had it. I wanted a palate cleanse whilst sticking to a platforming series. Mega Man was the game I chose to tackle after Metroid, and there's good reason for that. It was Capcom's first title for a home console, a significant deviation from their until-then sole focus on arcade titles. Known as 'Rockman' in Japan, Mega Man's first game arrived in December 1987 to the NES. I know that reads like something from Mary Poppins, and I'm not changing it. So I changed that, and with first things being first, I started with the start. At the same time, Mega Man's enduring popularity-nay, legendary status-as a character is well known far outside of Japan, so while I can use my location outside of his home turf as a crutch, it's no valid excuse. In fairness, I don't think that's necessarily unusual outside of the Blue Bomber's home territory of Japan, where his popularity has historically been considerably higher. I knew platforming was involved and that's pretty much it. At the very least, I had a passing knowledge of Metroid and Castlevania, and I was aware how their games play before I delved into any of the titles myself. That's true for pretty much everything I enter into this blog, of course, as its very raison d'etre demands, but for Mega Man this is especially true.
#SUPER MEGA MAN 3 BOSSES SERIES#
Mega Man is a series that up until recently has completely passed me by.